I also really like how often you are encouraged to swap figures. Whether a certain element is required diablo 3 paragon leveling to open a door, you need a specific ability to play a challenge (like flying through a series of rings or climbing up a vertical wall, etc.), or you just like fighting a certain enemy type with a particular figure, you'll be swapping figures a lot. Even with just the three figures included in the Starter Pack, I was swapping them in and out (and playing around with the different abilities the two swappable characters offered) every few minutes. It is genuinely a lot of fun and I like the meaty "clack" sound the swappable characters make when you connect them.
As far as weapons, fans are split between applauding and rejecting the idea of gun based combat. While fun in its own aspects, some players would prefer to see old school weapons, with the only real long range weapon being the bow or crossbow. Some players on the other hand prefer guns only, as for what Ubisoft prefers, no one really knows that for certain.
The Death Watcher has the ability to put a Death Count debuff on everyone when its health drops down to a certain level, around 40% or so. When it does, everyone should nuke this mob down and kill it quickly cheap wow power leveling before the timer on the debuff runs out. If not and the timer runs
Graphics SoundIt not going to show off your HD TV like Theft Auto V, but III is a game of detail in ways that you won appreciate at first. The way your character appearance changes based on the customizable tweaks you make to armor and weaponry. The way enemies respond to your attacks or the seamless action that threatens to overtake the game visually but never does. Even the variety of worlds and the beauty of the animation in the cut scenes. III is a stronger game visually than anyone will give it credit for. Audio is a bit repetitive but sufficient for the gamer expectations.
A character can change the souls selected for any of the 5 roles allowed simply by going to a class trainer and un training the points spent in the soul trees of that role. Once this is done, simply right click on the soul icon in the tree and a dropdown menu will appear allowing the player to select a new soul to replace the one currently in use. For a wonderful preview of all of the souls for each of the four classes, ZAM Rift has a great preview of each of the souls for all four classes as well as a the ability to calculate how a player would spend points earned ahead of time.
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